Olli Sorjonen

Technical Artist • Real-time systems • AI-assisted creative tools

Experiments and write-ups on tech art, GPU visuals, tooling, procedural systems and generative workflows.

Latest

Tools and platforms I’ve worked with directly; skills reflect transferable capabilities across pipelines.

Software

  • Unity
  • ComfyUI
  • 3dsMax
  • Maya
  • Blender
  • ZBrush
  • After Effects
  • Photoshop

Languages & Tech

  • C#
  • HLSL / GLSL
  • JavaScript
  • WebGL / HTML / CSS
  • Python

Skills

  • Applied generative AI
  • Machine learning
  • Tools development
  • Procedural content
  • VFX, simulations and visual systems
  • User interfaces
  • Lighting, atmospheric effects and post-processing
  • 3D art
  • Materials & shaders
  • Digital sculpting
  • Environment art
  • Pixel art
  • Realtime optimization
  • Debugging
  • Team management